rogue-like의 뜻은 무엇인가요?
현재 검증된 한국어 뜻은 준비 중이며 영어 정의는 “Alternative form of roguelike.”입니다.
발음 발음 정보 없음 · 품사 명사 (noun)
검증된 한국어 뜻을 준비 중입니다. 확인되지 않은 자동 번역은 표시하지 않습니다.
Alternative form of roguelike..
Also they added a skill system which I've seen in some rogue-likes, you get a skill point when you go up a level and buy skills and some skills have other pre-requisites. I agree the biggest separation from other rogue-likes that Diablo has is being real-time instead of turn-based and secondly the graphics though I see nothing wrong with having graphics over ASCII, the visual interface as far as how the dungeons represented hasn't been of much concern to me with rogue-likes so much as the randomness and storylines and quests.Fate doesn't "look and feel" like Diablo or Diablo 2 to me. I feel much more reminded of traditional rogue-likes. What does "look and feel" the same to me are numerous shooters, and I don't see any sueing (suing?) going on in that genre.But don't get me wrong; instant-deaths have a history in rogue-likes. Increasing the amount of such situations/possibilities is not exactly what I am considering as being fun.> Does Angband (or any variants) keep track of the sex of monsters?
ADOM does (Ancient Domains Of Mystery). It's not an Angband variant by any definition, but it's rogue-like (and it lacks graphics!!!!!) […] If someone makes (or is making) a more open-ended rogue-like game (in the style of Daggerfall, but with gameplay instead of buggy 3D graphix) it could be possible for male characters to marry and have children (or have children and then marry, or not marry at all), but female characters should not be able to become pregnant as this would prevent them from adventuring for the next 9-11 years.> Azure Dreams
A very fun little game. It's 'rogue-like', consisteing^([sic]) of a town and a huge 40 level, randomly floored, tower.Actually, Summon Nights is also not very random -- only the monsters and items are randomised, the maps stay the same. Maybe it's the "explore-shop cycle" similar to *bands that made me think it's rogue-like?rogue-like의 의미, 어조와 문법이 전체 문장에 맞을 때 사용하세요. 동의어라도 모든 문장에서 바로 바꿔 쓸 수 있는 것은 아닙니다.
현재 검증된 한국어 뜻은 준비 중이며 영어 정의는 “Alternative form of roguelike.”입니다.
문장 속 의미에 따라 가까운 동의어가 달라집니다.
정확한 반대말은 사용된 의미에 따라 달라집니다.
Also they added a skill system which I've seen in some rogue-likes, you get a skill point when you go up a level and buy skills and some skills have other pre-requisites. I agree the biggest separation from other rogue-likes that Diablo has is being real-time instead of turn-based and secondly the graphics though I see nothing wrong with having graphics over ASCII, the visual interface as far as how the dungeons represented hasn't been of much concern to me with rogue-likes so much as the randomness and storylines and quests.
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